About Outer Orbit
Outer Orbit is an attempt to create a “Spacewar!-for-one” as a tribute to the line of heritage of digital video games. It combines elements of the most classic shooter games, Spacewar! (1961/62) , the first known video game on a digital computer, Computer Space (1971)   , the first coin-operated digital video game, and Asteroids (1979) :
Note: A wave has a fixed duration of 80 seconds. You may progress to the next wave/level, if you manage to outscore the saucers in a given level, i.e. shoot the saucers more often than your ship crashes, by this maintaining a positive balance. Mind that the balance is reset to zero at the start of each level.
Tip: Like in Spacewar! enter an orbit around the gravitational star by aligning your spaceship perpendicular to its center and firing your thruster for two or three seconds. — Do not attempt to destroy asteroids, dodge them.
Implementation Notes: The sound-scape is for the most a homage to Computer Space, less the background hum. The display font is based on definitions for a PDP-1 font renderer (early 1960s) and implemented in software. In order to bring the iterative machanics of a gravity based game to the modern age of asynchronous rendering, the game is computed internally in fixed time slices of an 1/100th of a second and the display rendered on demand.
Setting an Initial Level: Experienced players may want to select the initial level by specifying a wave as an URL-parameter, as in https://www.masswerk.at/outerorbit/?wave=30 for a game starting at wave #30.
© 2017, 2019 Norbert Landsteiner, www.masswerk.at.